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The legendary coastal city of Carsail existed two centuries ago, before it vanished beneath the waves, reputedly at the hands of angry sea god.
Stories of the city and tales of fabulous artifacts originating from Carsail still abound. Now, the clerics of a seaside town have proven that some unusual items are indeed from the legendary city, and two priests involved in the process, as well as a mysterious stranger, are missing. Are player characters willing to risk life and breath beneath the water to find the lost city?
Does the city truly exist, or is the story simply a hoax put forth by crooked fishermen? Take the plunge-explore The Murky Deep! Ritchie, is the first in a series of General Adventures. It was published in February Beginning the General Adventures. By , almost all of TSR's adventures were linked to specific settings. However, TSR also decided to return to the world of "generic" or "general" adventure material that could be used in any setting.
GR1: "Strongholds" kicked of a new series of generic accessories; and HHQ1: "Fighter's Challenge" began a sequence of generic one-on-one adventures. TSR stopped using module codes in , but they continued to publish a couple of generic adventures or adventure resources each year — usually marked by a black frame on the cover. Some, such as "Temple, Tower, and Tomb" , were probably originally intended for the "GA" series.
Despite being generic and intended for use in any campaign, "The Murky Deep" has an Irish-influenced setting, complete with gods like "Manannan Mac Lir". About Underwater Adventuring. Sahuagin appear as villains in "The Murky Deep" — a popular choice for underwater adventuring that also showed up in U3: "The Final Enemy".
As is common in underwater adventures, this one also features a bit of nautical adventuring too — as the PCs sail to their adventure location and meet nautical wandering monsters along the way.
Adventuring Tropes. As was common in the 2e era, this is a plot-heavy adventure with a fair amount of backstory. Future History. Dragon February , released around the same time, had a small section on underwater gaming, including stats for sea serpents and new underwater adventuring rules.
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GA1 The Murky Deep
The legendary coastal city of Carsall existed two centuries ago--before it vanished beneath the waves, reputedly at the hands of an angry sea god. Stories of the city and tales of fabulous artifacts originating from Carsall still abound. Now, the clerics of a seaside town have proven that some unusual items are indeed from the legendary city--and two priests involved in the process, as well as a mysterious stranger, are missing. Are player characters willing to risk life and breath beneath the water to find the lost city? Does the city truly exist, or is the story simply a hoax put forth by crooked fishermen? Take the plunge--explore The Murky Deep!
Advanced Dungeons and Dragons, 2nd Edition: Al-Qadim Ser.: Murky Deep by Norm Ritchie (Trade Cloth)
Official Game Adventure. For players of levels Table of Contents Mystery of the Deep. The Temple of Desarius. What the Characters Are Told. What Really Happened.