He is known for his undefeated streak of games during the annual castle games ; his thirty-game match with Ota Yuzo ; the eponymous Shusaku opening ; and his posthumous veneration as a "Go sage". He was nicknamed Invincible Shusaku because of his castle games performance. He was nicknamed "Invincible" after he earned a perfect score for 19 straight wins in the annual castle games. Out of respect for his teacher, Shusaku refused to play with white against his teacher thus there is no clear gauge of the difference in strength between them. However, Jowa's title was posthumously revoked due to a biased account of his machinations in the Zain Danso towards obtaining the post of Meijin Godokoro. Today, Shusaku's reputation is more balanced in Japan, where a wide number of texts on Shusaku and Jowa have since been published, but remains somewhat inflated in the West where the sources are more sparse.
|Published (Last):||15 December 2009|
|PDF File Size:||3.16 Mb|
|ePub File Size:||6.85 Mb|
|Price:||Free* [*Free Regsitration Required]|
He is known for his undefeated streak of games during the annual castle games ; his thirty-game match with Ota Yuzo ; the eponymous Shusaku opening ; and his posthumous veneration as a "Go sage". He was nicknamed Invincible Shusaku because of his castle games performance.
He was nicknamed "Invincible" after he earned a perfect score for 19 straight wins in the annual castle games. Out of respect for his teacher, Shusaku refused to play with white against his teacher thus there is no clear gauge of the difference in strength between them. However, Jowa's title was posthumously revoked due to a biased account of his machinations in the Zain Danso towards obtaining the post of Meijin Godokoro.
Today, Shusaku's reputation is more balanced in Japan, where a wide number of texts on Shusaku and Jowa have since been published, but remains somewhat inflated in the West where the sources are more sparse. Asano Tadahiro , lord of Mihara Castle , became his patron after playing a game with him, and allowed him to study under Lord Asano's personal trainer, the priest Hoshin, a player of professional level.
In , at age 8, Shusaku was already almost a player of professional caliber. On January 3, , he received his shodan first dan professional diploma. In Shusaku left Edo and returned to his home for a period of over a year.
In the following years, he made steady progress up the ranks, reaching 4 dan in , after which he again returned home for a prolonged period. In April—May , returning to Edo, he played against Gennan Inseki , arguably the strongest player of that time. Shusaku played with a handicap of two stones, but Gennan found that Shusaku was too strong, so he called off the game. A new game was started with Shusaku just playing black, the ear-reddening game.
Gennan played a new joseki opening variation in a corner , and Shusaku erred in responding. He fought back hard, but still by the time of the middlegame, all the people watching the game thought Gennan was winning, except for one, a doctor. He admitted that he was not skilled in Go, but noticed that Gennan's ears became red after a certain move by Shusaku, a sign that Gennan was surprised. In the end, Shusaku won the game by two points.
Returning to Edo, Shusaku not only got promoted to 5 dan, but he was also made the official heir of Honinbo Shuwa , who was to become the head of the Honinbo house. Shusaku declined at first, citing his obligations towards Lord Asano as the reason. After that issue was settled, Shusaku accepted. As the official heir to the head of the Honinbo house, Shusaku had an eminent position.
His grade also increased, he finally reached 7 dan, although it is not known exactly when—some think in while others say in In , a group of players gathered in a mansion in Edo. They were discussing Shusaku, to the point where they had come to the idea that Shusaku was the strongest player of the time, but Ota did not agree.
He said he was in the middle of a series of games with Shusaku, tied at 3 apiece. Akai Gorosaku , who was a famous sponsor of Go during the time, had heard this and decided to sponsor an unheard of game go competition a Sanjubango between Ota and Shusaku. The series had begun in , when Ota was 46 and a 7 dan, while Shusaku was 24 years old and a 6 dan. The games were played once a week, faster than a typical game match. Ota was doing well until the 11th game, when Shusaku started to fight back.
Ota was behind by 4 games after the 17th game. The 21st game was played in July, but the 22nd game was not played until October of that year, a reason of which is not known. The 22nd game was played in Ota's house, which was different than the others, considering they were played in more neutral venues. Ota had lost once more, and the venue was changed to a more neutral one. It is believed, however, the 23rd game, was fixed. It had lasted almost 24 straight hours, and had resulted in a tie.
It saved Ota from embarrassment. It was thought as a great achievement, having a tie after taking white, so much that it was used, along with Shusaku's calling up for the castle games, as an excuse to adjourn the match. In , a cholera epidemic swept through Japan. Shusaku's name is connected to the Shusaku fuseki , a certain method of opening the game on black, which was developed to perfection but not invented by him, and was the basis of the popular opening style up to the s.
On 6 June , a Google doodle commemorated Shusaku's th birthday. This caused controversy in the United Kingdom , as it was felt that preempting the 70th anniversary of the Normandy landings to honour a Japanese person was impolitic. Shusaku became the medium through which Sai played the great games ascribed to Shusaku. From Wikipedia, the free encyclopedia.
This article has multiple issues. Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. This article includes a list of references , but its sources remain unclear because it has insufficient inline citations.
Invincible - The Games of Shusaku
This book has been widely acclaimed as a masterpiece on one of the greatest go players who ever lived. Shusaku was the leading player of the golden age of go in the midth century. He has become known to later generations as the Saint of Go kisei and is recognized by modern players as one of the great geniuses in the history of the game. His victories over his contemporaries in a number of matches contributed to his reputation, but its main foundation is his perfect record, not even approached by any other player, of nineteen successive wins in the annual castle games played in the presence of the shogun. Shusaku's games are considered the best model for aspiring professional players to study, especially his games with black.
Invincible, the Game of Shusaku
Users browsing this forum: Google [Bot] and 1 guest. Posted: Sun Apr 19, pm. Hello Is it worth buying invincible? When I put all my books up for sale I had over , that is one of only 3 I did not offer. Don't know anything about kifu. But for the heavily annotated games there are several diagrams per game. For the games which are not heavily annotated there is only one diagram per page.
Learn more about Scribd Membership Home. Much more than documents. Discover everything Scribd has to offer, including books and audiobooks from major publishers. Start Free Trial Cancel anytime. Invincible - The Games of Shusaku. Uploaded by Christian Reid.